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Schoodic, full of surprises

Like the porpoises gamboling in Frenchman Bay, we had fish for dinner. Ours was a curry.

Norris Island from Frazer Point, by Diane Leifheit

In Maine, you can see a long way. The building across the channel at Frazer Point is clear enough to count the windows, but it’s 750 feet away. The little channel to the west, which appears to be inconsequential, is more than 600 feet across. Mark Island, where the Winter Harbor light sits, is more than 3000 feet across the Mount Desert Narrows of Frenchman’s Bay. The little islands that play peek-a-boo as you drive the ring road may be nearly a mile offshore.

All this plays havoc with your sense of perspective. You know intellectually that buildings must have it, but you don’t actually see it. As I wrote last week about boats, the farther away an object is, the more horizontal our gaze is as we look at it. Our measly 5 or 6 feet in height is nothing compared to the great distances involved.
This photo of the Winter Harbor Lighthouse shows how, at long distances, the rules of two-point perspective become irrelevant. Courtesy lighthousefriends.com
Just as a far boat’s waterline is completely flat, so too is a building’s roofline. It may be thirty feet above the foundation, but when the building is 3000 feet away, that’s effectively nothing. Everything is effectively at eye level at that distance. That makes the vanishing rays of two-point perspective meaningless.
I’m at Schoodic Institute teaching my annual Sea & Sky workshopand that’s lesson number one for this morning. Lesson two is going to be to stop bustling around and appreciate the deep coolness of the spruces and the ocean breeze. “What a treat to be there,” my friend Barbara told me yesterday. She’s suffering in a heat wave in upstate New York. I’m sorry about that, friend.
Just because it didn’t work is no reason to stop trying.
My last student, Diane Leifheit, arrived just as I was doing a demo in pastel. She had driven across the former Province of Lower Canadafrom Morristown Plein Air. That’s too much driving for overnight, so she stopped at the Herbert Grand Hotel in Kingfield, ME, population 970. I can’t think of a single reason to go to Kingfield, but I might do so just to see this odd, old, antique gem. The lights went out twice during Diane’s stay. I might pay extra for that.
Diane ate a sandwich, set up her easel, and knocked off a lovely little pastel that perfectly captured the mood of the place. We were at Parrsborotogether earlier this summer and will be doing Adirondack Plein Airtogether next week, but she always seems much perkier than me.
They aren’t Derwent pencils, but I think they’ll work just fine.
Still under the influence of Yupo vellum, I’ve been encouraging Becky Benseto take a walk on the wild side. Her answer was to use seaweed and snail shells as brushes. There were a few live snails in her bucket. They objected to the color and crawled off. The goal is not as frivolous as it seems; it’s to get the same controlled energy in her field painting as in her amazing studio paintings.
I sometimes use Derwent watercolor pencils for drawing under oils, a technique I cribbed from my old friend Kristin Zimmermann. Linda Delorey bought Tombow watercolor brush pens instead. After my first surprise I read the label and realized they will work just fine.
The tide came in. Off in the distance, porpoises were cutting their unique arcs toward Winter Harbor and their dinner. It was time for us to go, too, but our haddock was curried, and delicious.

Monday Morning Art School: drawing clouds

Clouds are objects with volume, obeying the rules of perspective.

Whiteface makes its own weather, by Carol L. Douglas
Clouds are not flat. The same perspective rules that apply to objects on the ground also apply to objects in the air. We are sometimes misled about that because clouds that appear to be almost overhead are, in fact, a long distance away.
I’ve alluded before to two-point perspective. I’ve never gotten too specific because it’s a great theoretical concept but a lousy way to draw. Today I’ll explain it.
A two-point perspective grid. You don’t need to draw all those rays, just the horizon line and the two vanishing points.

Draw a horizontal line somewhere near the middle of your paper. This horizon line represents the height of your eyeballs. Put dots on the far left and far right ends of this line. These are your vanishing points.

A cube drawn with perspective rays. It’s that simple.

All objects in your drawing must be fitted to rays coming from those points. A cube is the simplest form of this. Start with a vertical line; that’s the front corner of your block. It can be anywhere on your picture. Bound it by extending ray lines back to the vanishing points. Make your first block transparent, just so you can see how the rays cross in the back. This is the fundamental building block of perspective drawing, and everything else derives from it. You can add architectural flourishes using the rules I gave for drawing windows and doors that fit.

All objects can be rendered from that basic cube.

I’ve included a simple landscape perspective here, omitting some of the backside lines for the sake of clarity. (I apologize for the computer drawing; I’m recovering from surgery and it’s hard to draw with my foot up.)

As a practical tool, two-point perspective breaks down quickly. In reality, those vanishing points are infinitely distant from you. But it’s hard to align a ruler to an infinitely-distant point, so we draw finite points at the edges of our paper. They throw the whole drawing into a fake exaggeration of perspective. That’s why I started with a grid where the vanishing points were off the paper. It doesn’t fix the problem, but it makes it less obvious.
Staircase in two-point perspective, 1995, Luciano Testoni
The example above is from Wikipedia’s article on perspective. It’s a masterful drawing, but it isn’t true two-point perspective, because he tosses in several additional points. There is also three-point perspective, which gives us an ant’s view of things, and four-point perspective, which gives a fish-eye distortion reminiscent of mid-century comic book art. And there are even more complex perspective schemes. At that point, you’ve left fine art and entered technical drawing.
Still, two-point perspective is useful for understanding clouds. Clouds follow the rules of perspective, being smaller, flatter and less distinct the farther they are from the viewer. The difference is that the vanishing point is at the bottom of the object, rather than the top as it is with terrestrial objects.
Basic shapes of clouds using the same perspective grid.
Cumulus clouds have flat bases and fluffy tops, and they tend to run in patterns across the sky. I’ve rendered them as slabs, using the same basic perspective rules as I would for a house. If I wasn’t elevating my foot, I’d have finished this by twisting and changing their shapes in my imaginary bounding boxes.
Mackerel sky forming over the Hudson, by Carol L. Douglas
A flight of cumulus clouds or a mackerel sky will be at a consistent altitude. That means their bottoms are on the same plane. However, there can be more than one cloud formation mucking around up there. That’s particularly true where there’s a big, scenic object like the ocean or a mountain in your vista. These have a way of interfering with the orderly patterns of clouds.
I don’t expect you to go outside and draw clouds using a perspective grid. This is for experimenting at home before you go outside. Then you’ll be more likely to see clouds marching across the sky in volume, rather than as puffy white shapes pasted on the surface of your painting.
It’s about time for you to consider your summer workshop plans. Join me on the American Eagle, at Acadia National Park, at Rye Art Center, or at Genesee Valley this summer.